See-through: Single-image Layer Decomposition for Anime Characters
Jian Lin, Chengze Li, Haoyun Qin, Kwun Wang Chan, Yanghua Jin, Hanyuan Liu, Stephen Chun Wang Choy, Xueting Liu

TL;DR
This paper presents a novel framework that automatically decomposes a single anime illustration into manipulatable layers, enabling efficient creation of 2.5D models for animation without manual segmentation.
Contribution
It introduces a scalable engine for high-quality supervision from Live2D models and combines diffusion-based and pseudo-depth methods for detailed layer decomposition.
Findings
Achieves high-fidelity, manipulatable anime models
Enables real-time animation workflows
Overcomes manual segmentation limitations
Abstract
We introduce a framework that automates the transformation of static anime illustrations into manipulatable 2.5D models. Current professional workflows require tedious manual segmentation and the artistic ``hallucination'' of occluded regions to enable motion. Our approach overcomes this by decomposing a single image into fully inpainted, semantically distinct layers with inferred drawing orders. To address the scarcity of training data, we introduce a scalable engine that bootstraps high-quality supervision from commercial Live2D models, capturing pixel-perfect semantics and hidden geometry. Our methodology couples a diffusion-based Body Part Consistency Module, which enforces global geometric coherence, with a pixel-level pseudo-depth inference mechanism. This combination resolves the intricate stratification of anime characters, e.g., interleaving hair strands, allowing for dynamic…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Human Motion and Animation · 3D Shape Modeling and Analysis
