Constrained Dynamic Gaussian Splatting
Zihan Zheng, Zhenglong Wu, Xuanxuan Wang, Houqiang Zhong, Xiaoyun Zhang, Qiang Hu, Guangtao Zhai, Wenjun Zhang

TL;DR
This paper introduces Constrained Dynamic Gaussian Splatting (CDGS), a novel method for 4D scene reconstruction that enforces strict Gaussian budgets during training, optimizing quality and compression for edge devices.
Contribution
The work formulates scene reconstruction as a budget-constrained optimization with a differentiable controller and adaptive capacity allocation, improving efficiency and quality under hardware constraints.
Findings
Achieves over 3x compression compared to state-of-the-art methods.
Maintains error below 2% while adhering to Gaussian budgets.
Enhances rate-distortion performance with a hybrid compression scheme.
Abstract
While Dynamic Gaussian Splatting enables high-fidelity 4D reconstruction, its deployment is severely hindered by a fundamental dilemma: unconstrained densification leads to excessive memory consumption incompatible with edge devices, whereas heuristic pruning fails to achieve optimal rendering quality under preset Gaussian budgets. In this work, we propose Constrained Dynamic Gaussian Splatting (CDGS), a novel framework that formulates dynamic scene reconstruction as a budget-constrained optimization problem to enforce a strict, user-defined Gaussian budget during training. Our key insight is to introduce a differentiable budget controller as the core optimization driver. Guided by a multi-modal unified importance score, this controller fuses geometric, motion, and perceptual cues for precise capacity regulation. To maximize the utility of this fixed budget, we further decouple the…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Video Coding and Compression Technologies
