Game-Theoretic and Algorithmic Analyses of Multi-Agent Routing under Crossing Costs
Tesshu Hanaka, Nikolaos Melissinos, Hirotaka Ono

TL;DR
This paper introduces a new game-theoretic framework for multi-agent routing that evaluates crossing risks via a cost function, providing insights into equilibria and algorithms for decentralized, asynchronous agent coordination.
Contribution
It models multi-agent routing with crossing costs as a congestion game, proves equilibrium existence, analyzes dynamics, and develops parameterized algorithms for minimizing crossing costs.
Findings
Pure Nash equilibria exist in the model.
Equilibria can be computed in polynomial time under certain conditions.
Minimizing total crossing cost is NP-hard, but parameterized algorithms offer practical solutions.
Abstract
Coordinating the movement of multiple autonomous agents over a shared network is a fundamental challenge in algorithmic robotics, intelligent transportation, and distributed systems. The dominant approach, Multi-Agent Path Finding, relies on centralized control and synchronous collision avoidance, which often requires strict synchronization and guarantees of globally conflict-free execution. This paper introduces the Multi-Agent Routing under Crossing Cost model on mixed graphs, a novel framework tailored to asynchronous settings. In our model, instead of treating conflicts as hard constraints, each agent is assigned a path, and the system is evaluated through a cost function that measures potential head-on encounters. This ``crossing cost'', which is defined as the product of the numbers of agents traversing an edge in opposite directions, quantifies the risk of congestion and delay in…
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Taxonomy
TopicsDistributed Control Multi-Agent Systems · Traffic control and management · Reinforcement Learning in Robotics
