Agent Alpha: Tree Search Unifying Generation, Exploration and Evaluation for Computer-Use Agents
Sizhe Tang, Rongqian Chen, Tian Lan

TL;DR
Agent Alpha introduces a unified step-level Monte Carlo Tree Search framework for GUI agents, enhancing planning, exploration, and evaluation to improve success rates and recover from early errors.
Contribution
It unifies generation, exploration, and evaluation in a step-level MCTS framework, enabling deliberate planning and partial success reuse in GUI agents.
Findings
Achieves ~77% success rate on OSWorld benchmark.
Outperforms trajectory-level baselines under similar compute.
Demonstrates effective pruning and partial success reuse.
Abstract
While scaling test-time compute through trajectory-level sampling has significantly improved Graphical User Interface (GUI) agents, the lack of regressive ability prevents the reuse of partial successes and the recovery from early missteps. In this paper, we introduce Agent Alpha, a unified framework that synergizes generation, exploration, and evaluation through step-level Monte Carlo Tree Search (MCTS). It enables active modeling or exploiting structures of the planning space. By integrating alpha-UCT guided search into the interaction loop, Agent Alpha enables deliberate planning, facilitating early pruning of suboptimal branches and efficient prefix reuse. We also employ comparison-driven evaluation to mitigate absolute scoring biases and diversity-constrained expansion to maintain a compact, informative search space. Regret bound of alpha-UCT is analyzed. On the OSWorld benchmark,…
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Taxonomy
TopicsArtificial Intelligence in Games · AI-based Problem Solving and Planning · Software Testing and Debugging Techniques
