Superman: Unifying Skeleton and Vision for Human Motion Perception and Generation
Xinshun Wang, Peiming Li, Ziyi Wang, Zhongbin Fang, Zhichao Deng, Songtao Wu, Jason Li, Mengyuan Liu

TL;DR
Superman introduces a unified framework that combines visual perception and skeleton-based motion generation, enabling comprehensive human motion analysis with state-of-the-art performance across various tasks.
Contribution
The paper presents a novel Vision-Guided Motion Tokenizer and a unified MLLM architecture that bridges perception and generation in human motion tasks.
Findings
Achieves state-of-the-art results on Human3.6M benchmark.
Successfully unifies perception and generation tasks in a single model.
Demonstrates robust joint learning from visual and skeleton data.
Abstract
Human motion analysis tasks, such as temporal 3D pose estimation, motion prediction, and motion in-betweening, play an essential role in computer vision. However, current paradigms suffer from severe fragmentation. First, the field is split between ``perception'' models that understand motion from video but only output text, and ``generation'' models that cannot perceive from raw visual input. Second, generative MLLMs are often limited to single-frame, static poses using dense, parametric SMPL models, failing to handle temporal motion. Third, existing motion vocabularies are built from skeleton data alone, severing the link to the visual domain. To address these challenges, we introduce Superman, a unified framework that bridges visual perception with temporal, skeleton-based motion generation. Our solution is twofold. First, to overcome the modality disconnect, we propose a…
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Taxonomy
TopicsHuman Pose and Action Recognition · Human Motion and Animation · Generative Adversarial Networks and Image Synthesis
