SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors
Bing He, Jingnan Gao, Yunuo Chen, Ning Cao, Gang Chen, Zhengxue Cheng, Li Song, Wenjun Zhang

TL;DR
SurfSplat introduces a novel feedforward 3D reconstruction method using 2D Gaussian Splatting with surface continuity priors, achieving higher geometric accuracy and more coherent surfaces than previous approaches.
Contribution
The paper proposes SurfSplat, a new framework that enhances 3D scene reconstruction by incorporating surface continuity priors and a high-resolution evaluation metric, outperforming prior methods.
Findings
Outperforms prior methods on standard metrics.
Achieves higher geometric and textural fidelity.
Demonstrates robustness across multiple datasets.
Abstract
Reconstructing 3D scenes from sparse images remains a challenging task due to the difficulty of recovering accurate geometry and texture without optimization. Recent approaches leverage generalizable models to generate 3D scenes using 3D Gaussian Splatting (3DGS) primitive. However, they often fail to produce continuous surfaces and instead yield discrete, color-biased point clouds that appear plausible at normal resolution but reveal severe artifacts under close-up views. To address this issue, we present SurfSplat, a feedforward framework based on 2D Gaussian Splatting (2DGS) primitive, which provides stronger anisotropy and higher geometric precision. By incorporating a surface continuity prior and a forced alpha blending strategy, SurfSplat reconstructs coherent geometry together with faithful textures. Furthermore, we introduce High-Resolution Rendering Consistency (HRRC), a new…
Peer Reviews
Decision·ICLR 2026 Poster
* Although the overall architecture of predicting per-pixel gaussian is not new, the proposed strategy of enforcing surface smoothness and forced alpha blending is relatively new and interesting. * The motivation of the paper is clear, and the paper is well-written and the proposed method is easy to follow and the overall presentation is clear. * The paper is solving a relevant problem. Reconstructing a high fidelity surface from sparse input is a relevant problem. * Comprehensive evaluatio
* Why use a single Gaussian per pixel? While the method performs well against baselines that also use a single Gaussian per pixel on the novel view synthesis task (both within and cross-dataset), this design seems to limit performance compared to methods like PixelSplat and HiSplat, which use multiple Gaussians per pixel. Did the authors experiment with predicting multiple Gaussians per pixel? From Tables 1 and 2, it appears that doing so might address the observed issues more effectively than r
1. Solid methodological design: Using 2D splats (surfels) instead of 3D Gaussians is an interesting design choice that simplifies the rendering pipeline while retaining expressive power. The authors carefully justify why this helps preserve anisotropy and continuity. 2. Comprehensive experiments: Results on multiple datasets (RealEstate10K, DL3DV, ScanNet) demonstrate robustness and consistent improvements across settings. Qualitative visualizations effectively support the claims.
1. Limited theoretical grounding for the continuity prior: While the prior is intuitive, its mathematical justification remains somewhat heuristic. The authors could discuss more explicitly how the coupling of rotation and scale influences convergence and stability. 2. Ablation analysis could be deeper: The ablations are primarily qualitative. Quantitative ablations showing how much each component (surface prior, alpha blending, HRRC) contributes to the final performance would strengthen the emp
1、High Coherence between Representation Choice and Prior (2DGS + SCP): The paper appropriately pivots to 2DGS as fundamental "surfel" elements to address the degradation issues of 3DGS under sparse views. Its core contribution lies in using the Surface Continuity Prior (SCP) to explicitly derive the rotation and scale of each primitive from local geometry, shifting the paradigm from "blind learning" to "geometrically-constrained learning." This effectively enhances the continuity and realism of
1、Innovation Granularity Focused on Regularization and Priors; Lacks Theoretical Depth: The architecture (2DGS, dual-branch encoder) largely follows recent work. The core novelty is concentrated in the SCP+FAB+HRRC components. While the engineering results are impressive, the theoretical analysis of the SCP prior remains empirical (e.g., regarding its boundaries for curvature, texture frequency, or noise). Furthermore, a systematic comparison against alternative designs, such as "direct regressi
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Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques
