Game of Thought: Robust Information Seeking with Large Language Models Using Game Theory
Langyuan Cui, Chun Kai Ling, Hwee Tou Ng

TL;DR
This paper introduces a game-theoretic framework called Game of Thought to improve the information-seeking capabilities of large language models, especially in worst-case scenarios, by formalizing the problem as a strategic game and approximating Nash equilibrium strategies.
Contribution
It formalizes the Strategic Language Search problem as a two-player game and proposes a novel game-theoretic approach to enhance LLMs' worst-case information-seeking performance.
Findings
Our approach outperforms prompting-based methods in worst-case scenarios.
Game of Thought improves robustness across various settings.
The framework effectively approximates Nash equilibrium strategies.
Abstract
Large Language Models (LLMs) are increasingly deployed in real-world scenarios where they may lack sufficient information to complete a given task. In such settings, the ability to actively seek out missing information becomes a critical capability. Existing approaches to enhancing this ability often rely on simplifying assumptions that degrade \textit{worst-case} performance. This is an issue with serious implications in high-stakes applications. In this work, we use the game of Twenty Questions to evaluate the information-seeking ability of LLMs. We introduce and formalize its adversarial counterpart, the Strategic Language Search (SLS) problem along with its variants as a two-player zero-sum extensive form game. We propose Game of Thought (GoT), a framework that applies game-theoretic techniques to approximate a Nash equilibrium (NE) strategy for the restricted variant of the game.…
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Taxonomy
TopicsMobile Crowdsensing and Crowdsourcing · Multimodal Machine Learning Applications · Artificial Intelligence in Healthcare and Education
