TRIP-Bench: A Benchmark for Long-Horizon Interactive Agents in Real-World Scenarios
Yuanzhe Shen, Zisu Huang, Zhengyuan Wang, Muzhao Tian, Zhengkang Guo, Chenyang Zhang, Shuaiyu Zhou, Zengjie Hu, Dailin Li, Jingwen Xu, Kaimin Wang, Wenhao Liu, Tianlong Li, Fengpeng Yue, Feng Hong, Cao Liu, Ke Zeng

TL;DR
TRIP-Bench is a comprehensive, real-world travel-planning benchmark designed to evaluate long-horizon interactive agents, revealing current models' limitations and introducing GTPO, a reinforcement learning method that enhances performance and robustness.
Contribution
The paper introduces TRIP-Bench, a realistic long-horizon benchmark for interactive agents, and proposes GTPO, an online RL method that improves constraint satisfaction and robustness.
Findings
Models achieve at most 50% success on easy split.
Performance drops below 10% on hard subsets.
GTPO outperforms Gemini-3-Pro in evaluations.
Abstract
As LLM-based agents are deployed in increasingly complex real-world settings, existing benchmarks underrepresent key challenges such as enforcing global constraints, coordinating multi-tool reasoning, and adapting to evolving user behavior over long, multi-turn interactions. To bridge this gap, we introduce \textbf{TRIP-Bench}, a long-horizon benchmark grounded in realistic travel-planning scenarios. TRIP-Bench leverages real-world data, offers 18 curated tools and 40+ travel requirements, and supports automated evaluation. It includes splits of varying difficulty; the hard split emphasizes long and ambiguous interactions, style shifts, feasibility changes, and iterative version revision. Dialogues span up to 15 user turns, can involve 150+ tool calls, and may exceed 200k tokens of context. Experiments show that even advanced models achieve at most 50\% success on the easy split, with…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Constraint Satisfaction and Optimization · Topic Modeling
