TL;DR
This paper introduces a quasi-policy approximation method and an inexact Newton algorithm to efficiently solve complex multi-robot mixed-hierarchy games, enabling real-time convergence in practical scenarios.
Contribution
It develops a novel quasi-policy approximation and an efficient Newton-based solver for mixed-hierarchy multi-robot games with proven local convergence.
Findings
Achieves real-time convergence in hardware and simulation experiments.
Demonstrates effectiveness for complex mixed-hierarchy information structures.
Provides a Julia library for practical implementation.
Abstract
Multi-robot coordination often exhibits hierarchical structure, with some robots' decisions depending on the planned behaviors of others. While game theory provides a principled framework for such interactions, existing solvers struggle to handle mixed information structures that combine simultaneous (Nash) and hierarchical (Stackelberg) decision-making. We study N-robot forest-structured mixed-hierarchy games, in which each robot acts as a Stackelberg leader over its subtree while robots in different branches interact via Nash equilibria. We derive the Karush-Kuhn-Tucker (KKT) first-order optimality conditions for this class of games and show that they involve increasingly high-order derivatives of robots' best-response policies as the hierarchy depth grows, rendering a direct solution intractable. To overcome this challenge, we introduce a quasi-policy approximation that removes…
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Taxonomy
TopicsReinforcement Learning in Robotics · Adaptive Dynamic Programming Control · Distributed Control Multi-Agent Systems
