Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality
Linjie Qiu, Duotun Wang, Boyu Li, Jiawei Li, Yulin Shen, Zeyu Wang, Mingming Fan

TL;DR
This study investigates how different input modalities and selection techniques in VR affect the Heisenberg Effect, revealing that hand input is more susceptible and proposing a weighted voting model to improve accuracy.
Contribution
It provides the first comprehensive comparison of the Heisenberg Effect across input modalities and introduces a novel weighted voting method to mitigate input disturbances in VR.
Findings
Hand input is more affected by the Heisenberg Effect.
Score-based selection reduces disturbance sensitivity in dense target scenarios.
Weighted VOTE improves target selection accuracy.
Abstract
Target selection is a fundamental interaction in virtual reality (VR). But the act of confirming a selection, such as a button press or pinch, can disturb the tracked pose and shift the intended target, which is referred to as the Heisenberg Effect. Prior research has mainly investigated controller input. However, it remains unclear how the effect manifests in the bare-hand input and how score-based techniques may mitigate the effect in different spatial variations. To fill the gap, we conduct a within-subject study to examine the Heisenberg Effect across two input modalities (i.e., controller and hand) and two selection mechanisms (i.e., direct and score-based). Our results show that hand input is more susceptible to the Heisenberg Effect, with direct selection more influenced by target width and score-based selection more sensitive to target density. Based on previous vote-oriented…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Action Observation and Synchronization · Neural and Behavioral Psychology Studies
