Embedded vs. Situated: An Evaluation of AR Facial Training Feedback
Avinash Ajit Nargund, Andrea M. Park, Tobias H\"ollerer, Misha Sra

TL;DR
This study compares three AR feedback methods for facial training, finding that embedded feedback reduces cognitive load but can cause self-consciousness, while situated feedback improves accuracy, highlighting trade-offs for design.
Contribution
It introduces and evaluates three novel AR feedback approaches for facial exercises, revealing their respective advantages and challenges in training contexts.
Findings
Embedded feedback reduces cognitive load and is preferred by users.
Situated feedback improves exercise accuracy and correction precision.
Design trade-offs include comfort versus effectiveness in AR facial training.
Abstract
While augmented reality (AR) research demonstrates benefits of embedded visualizations for gross motor training, its applicability to facial exercises remains under-explored. Providing effective real-time feedback for facial muscle training presents unique design challenges, given the complexity of facial musculature. We developed three AR feedback approaches varying in spatial relationship to the user: situated (screen-fixed), proxy-embedded (on a mannequin), and fully embedded (overlaid on the user's face). In a within-subjects study (N=24), we measured exercise accuracy, cognitive load, and user preference during facial training tasks. The embedded feedback reduced cognitive load and received higher preference ratings, while the situated feedback enabled more precise corrections and higher accuracy. Qualitative analysis revealed a key design tension: embedded feedback improved…
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Taxonomy
TopicsAugmented Reality Applications · Virtual Reality Applications and Impacts · Interactive and Immersive Displays
