OpenGuanDan: A Large-Scale Imperfect Information Game Benchmark
Chao Li, Shangdong Yang, Chiheng Zhan, Zhenxing Ge, Yujing Hu, Bingkun Bao, Xingguo Chen, Yang Gao

TL;DR
OpenGuanDan introduces a large-scale, challenging Chinese card game benchmark designed to evaluate AI agents in imperfect information, multi-agent, and long-horizon decision-making scenarios, supporting both AI and human interactions.
Contribution
This work presents OpenGuanDan, a novel benchmark for GuanDan that enables comprehensive evaluation of AI agents in complex, imperfect information multi-player settings with an API for human-AI interaction.
Findings
Learning-based agents outperform rule-based ones.
Current AI agents are not yet superhuman.
OpenGuanDan is publicly available for research use.
Abstract
The advancement of data-driven artificial intelligence (AI), particularly machine learning, heavily depends on large-scale benchmarks. Despite remarkable progress across domains ranging from pattern recognition to intelligent decision-making in recent decades, exemplified by breakthroughs in board games, card games, and electronic sports games, there remains a pressing need for more challenging benchmarks to drive further research. To this end, this paper proposes OpenGuanDan, a novel benchmark that enables both efficient simulation of GuanDan (a popular four-player, multi-round Chinese card game) and comprehensive evaluation of both learning-based and rule-based GuanDan AI agents. OpenGuanDan poses a suite of nontrivial challenges, including imperfect information, large-scale information set and action spaces, a mixed learning objective involving cooperation and competition,…
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Taxonomy
TopicsArtificial Intelligence in Games · Reinforcement Learning in Robotics · Explainable Artificial Intelligence (XAI)
