Scalable Generative Game Engine: Breaking the Resolution Wall via Hardware-Algorithm Co-Design
Wei Zeng, Xuchen Li, Ruili Feng, Zhen Liu, Fengwei An, Jian Zhao

TL;DR
This paper introduces a hardware-algorithm co-design framework that overcomes the memory bottleneck in generative game engines, enabling real-time high-resolution neural simulation at 720p with significant throughput improvements.
Contribution
It presents a novel heterogeneous architecture with resource optimization, memory operator fusion, and latent extrapolation, achieving high-resolution real-time generation on AI accelerators.
Findings
Real-time generation at 720x480 resolution
50x increase in pixel throughput over prior baselines
Fluid 26.4 FPS and 48.3 FPS on benchmarks
Abstract
Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory Wall,'' restricting practical deployments to low resolutions (e.g., ). This paper bridges the gap between generative models and high-resolution neural simulations by introducing a scalable \textit{Hardware-Algorithm Co-Design} framework. We identify that high-resolution generation suffers from a critical resource mismatch: the World Model is compute-bound while the Decoder is memory-bound. To address this, we propose a heterogeneous architecture that intelligently decouples these components across a cluster of AI accelerators. Our system features three core innovations: (1) an asymmetric resource allocation strategy that optimizes…
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Taxonomy
TopicsHuman Motion and Animation · Artificial Intelligence in Games · 3D Shape Modeling and Analysis
