ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control
Jean Pierre Sleiman, He Li, Alphonsus Adu-Bredu, Robin Deits, Arun Kumar, Kevin Bergamin, Mohak Bhardwaj, Scott Biddlestone, Nicola Burger, Matthew A. Estrada, Francesco Iacobelli, Twan Koolen, Alexander Lambert, Erica Lin, M. Eva Mungai, Zach Nobles, Shane Rozen-Levy, Yuyao Shi

TL;DR
ZEST is a reinforcement learning framework that enables zero-shot transfer of complex, contact-rich skills from diverse data sources to various humanoid and quadruped robots, reducing the need for extensive tuning.
Contribution
It introduces a novel, generalizable motion-imitation method that trains policies in simulation from multiple data sources and deploys them directly to hardware without additional training.
Findings
Successfully transfers skills like dance and climbing from videos to robots
Demonstrates zero-shot control on Atlas and G1 robots for complex behaviors
Achieves cross-morphology transfer, including quadruped acrobatics
Abstract
Achieving robust, human-like whole-body control on humanoid robots for agile, contact-rich behaviors remains a central challenge, demanding heavy per-skill engineering and a brittle process of tuning controllers. We introduce ZEST (Zero-shot Embodied Skill Transfer), a streamlined motion-imitation framework that trains policies via reinforcement learning from diverse sources -- high-fidelity motion capture, noisy monocular video, and non-physics-constrained animation -- and deploys them to hardware zero-shot. ZEST generalizes across behaviors and platforms while avoiding contact labels, reference or observation windows, state estimators, and extensive reward shaping. Its training pipeline combines adaptive sampling, which focuses training on difficult motion segments, and an automatic curriculum using a model-based assistive wrench, together enabling dynamic, long-horizon maneuvers. We…
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Taxonomy
TopicsRobotic Locomotion and Control · Human Motion and Animation · Robot Manipulation and Learning
