SurfelSoup: Learned Point Cloud Geometry Compression With a Probablistic SurfelTree Representation
Tingyu Fan, Ran Gong, Yueyu Hu, Yao Wang

TL;DR
SurfelSoup introduces a learned, surface-structured point cloud compression method using a probabilistic hierarchical representation, achieving better compression and surface quality than existing voxel-based approaches.
Contribution
It proposes a novel probabilistic surfel-based hierarchy with adaptive tree termination for efficient point cloud geometry compression.
Findings
Outperforms voxel-based baselines in geometry compression
Provides smoother and more coherent surface reconstructions
Achieves consistent gains under MPEG test conditions
Abstract
This paper presents SurfelSoup, an end-to-end learned surface-based framework for point cloud geometry compression, with surface-structured primitives for representation. It proposes a probabilistic surface representation, pSurfel, which models local point occupancies using a bounded generalized Gaussian distribution. In addition, the pSurfels are organized into an octree-like hierarchy, pSurfelTree, with a Tree Decision module that adaptively terminates the tree subdivision for rate-distortion optimal Surfel granularity selection. This formulation avoids redundant point-wise compression in smooth regions and produces compact yet smooth surface reconstructions. Experimental results under the MPEG common test condition show consistent gain on geometry compression over voxel-based baselines and MPEG standard G-PCC-GesTM-TriSoup, while providing visually superior reconstructions with…
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Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Numerical Analysis Techniques · Computer Graphics and Visualization Techniques
