Evaluating the Viability of Additive Models to Predict Task Completion Time for 3D Interactions in Augmented Reality
Logan Lane, Ibrahim Tahmid, Feiyu Lu, and Doug A. Bowman

TL;DR
This paper investigates the use of additive models, like the Keystroke-Level Model, to predict task completion times in 3D augmented reality interactions, demonstrating their potential accuracy across different input modalities.
Contribution
It introduces a KLM-style additive model tailored for 3D interactions and evaluates its predictive accuracy through two empirical studies.
Findings
Models predicted task times with less than 20% error
Additive models can accurately predict relative performance
Feasibility shown for multiple input modalities
Abstract
Additive models of interaction performance, such as the Keystroke-Level Model (KLM), are tools that allow designers to compare and optimize the performance of user interfaces by summing the predicted times for the atomic components of a specific interaction to predict the total time it would take to complete that interaction. There has been extensive work in creating such additive models for 2D interfaces, but this approach has rarely been explored for 3D user interfaces. We propose a KLM-style additive model, based on existing atomic task models in the literature, to predict task completion time for 3D interaction tasks. We performed two studies to evaluate the feasibility of this approach across multiple input modalities, with one study using a simple menu selection task and the other a more complex manipulation task. We found that several of the models from the literature predicted…
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Taxonomy
TopicsInteractive and Immersive Displays · Augmented Reality Applications · Personal Information Management and User Behavior
