DreamActor-M2: Universal Character Image Animation via Spatiotemporal In-Context Learning
Mingshuang Luo, Shuang Liang, Zhengkun Rong, Yuxuan Luo, Tianshu Hu, Ruibing Hou, Hong Chang, Yong Li, Yuan Zhang, Mingyuan Gao

TL;DR
DreamActor-M2 introduces a universal character animation method that leverages in-context learning and a novel data synthesis pipeline to improve motion transfer fidelity and generalization across diverse characters.
Contribution
It redefines motion conditioning as an in-context learning problem and employs a self-bootstrapped data pipeline for enhanced cross-character animation.
Findings
Achieves state-of-the-art visual fidelity in character animation.
Demonstrates robust generalization across diverse characters and motions.
Introduces AW Bench, a comprehensive benchmark for evaluation.
Abstract
Character image animation aims to synthesize high-fidelity videos by transferring motion from a driving sequence to a static reference image. Despite recent advancements, existing methods suffer from two fundamental challenges: (1) suboptimal motion injection strategies that lead to a trade-off between identity preservation and motion consistency, manifesting as a "see-saw", and (2) an over-reliance on explicit pose priors (e.g., skeletons), which inadequately capture intricate dynamics and hinder generalization to arbitrary, non-humanoid characters. To address these challenges, we present DreamActor-M2, a universal animation framework that reimagines motion conditioning as an in-context learning problem. Our approach follows a two-stage paradigm. First, we bridge the input modality gap by fusing reference appearance and motion cues into a unified latent space, enabling the model to…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Human Motion and Animation · Multimodal Machine Learning Applications
