Immersive Volumetric Video Playback: Near-RT Resource Allocation and O-RAN-based Implementation
Yao Wen, Luping Xiang, Kun Yang

TL;DR
This paper presents a near-real-time resource allocation framework for immersive volumetric video streaming in XR, integrating radio, compute, and content control via O-RAN and reinforcement learning to reduce latency and enhance QoE.
Contribution
It introduces a novel O-RAN-based control system that jointly optimizes radio, compute, and content resources using a SAC agent for immersive video streaming.
Findings
Median MTP latency reduced by over 11%
Improved mean QoE and fairness in experiments
Feasibility demonstrated on 5G O-RAN testbed
Abstract
Immersive volumetric video streaming in extended reality (XR) demands ultra-low motion-to-photon (MTP) latency, which conventional edge-centric architectures struggle to meet due to per-frame computationally intensive rendering tightly coupled with user motion. To address this challenge, we propose an Open Radio Access Network (O-RAN)-integrated playback framework that jointly orchestrates radio, compute, and content resources in near real time (Near-RT) control loop. The system formulates the rendered-pixel ratio as a continuous control variable and jointly optimizes it over the Open Cloud (O-Cloud) compute, gNB transmit power, and bandwidth under a Weber-Fechner quality of experience (QoE) model, explicitly balancing resolution, computation, and latency. A Soft Actor-Critic (SAC) agent with structured action decomposition and QoE-aware reward shaping resolves the resulting…
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Taxonomy
TopicsImage and Video Quality Assessment · Virtual Reality Applications and Impacts · Advanced Image Processing Techniques
