GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering
Junseo Lee, Sangyun Jeon, Jungi Lee, Junyong Park, Jaewoong Sim

TL;DR
GRTX introduces software and hardware innovations for efficient ray tracing of 3D Gaussian primitives, significantly enhancing performance by streamlining acceleration structures and reducing traversal redundancies.
Contribution
The paper presents a novel approach for constructing compact acceleration structures and hardware support for traversal checkpointing, improving Gaussian ray tracing efficiency.
Findings
Significant performance gains over baseline methods
Reduced BVH size through anisotropic Gaussian treatment
Efficient traversal with minimal hardware overhead
Abstract
3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has started investigating ray tracing approaches to overcome the fundamental limitations inherent in rasterization. However, current Gaussian ray tracing methods suffer from inefficiencies such as bloated acceleration structures and redundant node traversals, which greatly degrade ray tracing performance. In this work, we present GRTX, a set of software and hardware optimizations that enable efficient ray tracing for 3D Gaussian-based rendering. First, we introduce a novel approach for constructing streamlined acceleration structures for Gaussian primitives. Our key insight is that anisotropic Gaussians can be treated as unit spheres through ray space…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Interactive and Immersive Displays · 3D Shape Modeling and Analysis
