TL;DR
This paper introduces GVGS, a novel multi-view geometry method that explicitly models Gaussian visibility to improve surface reconstruction accuracy, addressing limitations of depth-based visibility inference.
Contribution
It proposes a Gaussian visibility-aware multi-view geometric consistency formulation and a progressive depth calibration strategy to enhance 3D reconstruction.
Findings
Improves reconstruction accuracy on DTU and Tanks and Temples datasets.
Explicit Gaussian visibility modeling outperforms traditional depth-based methods.
Open-sourced code at https://github.com/GVGScode/GVGS.
Abstract
3D Gaussian Splatting (3DGS) enables efficient rendering, yet accurate surface reconstruction remains challenging due to unreliable geometric supervision. Existing approaches predominantly rely on depth-based reprojection to infer visibility and enforce multi-view consistency, leading to a fundamental circular dependency: visibility estimation requires accurate depth, while depth supervision itself is conditioned on visibility. In this work, we revisit multi-view geometric supervision from the perspective of visibility modeling. Instead of inferring visibility from pixel-wise depth consistency, we explicitly model visibility at the level of Gaussian primitives. We introduce a Gaussian visibility-aware multi-view geometric consistency (GVMV) formulation, which aggregates cross-view visibility of shared Gaussians to construct reliable supervision over co-visible regions. To further…
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