Game-Theoretic Autonomous Driving: A Graphs of Convex Sets Approach
Nikolaj K\"afer, Ahmed Khalil, Edward Huynh, Efstathios Bakolas, David Fridovich-Keil

TL;DR
This paper introduces IBR-GCS, a novel graph-based game-theoretic approach for multi-vehicle autonomous driving that models strategic interactions and maneuver planning efficiently within a convex optimization framework.
Contribution
It presents a vehicle-specific, strategy-dependent GCS construction enabling efficient, convex relaxation-based solution of multi-vehicle interaction problems in autonomous driving.
Findings
Produces safe, collision-free trajectories in simulations
Demonstrates strategic interaction consistency among vehicles
Converges to an approximate generalized Nash equilibrium
Abstract
Multi-vehicle autonomous driving couples strategic interaction with hybrid (discrete-continuous) maneuver planning under shared safety constraints. We introduce IBR-GCS, an Iterative Best Response (IBR) planning approach based on the Graphs of Convex Sets (GCS) framework that models highway driving as a generalized noncooperative game. IBR-GCS integrates combinatorial maneuver reasoning, trajectory planning, and game-theoretic interaction within a unified framework. The key novelty is a vehicle-specific, strategy-dependent GCS construction. Specifically, at each best-response update, each vehicle builds its own graph conditioned on the current strategies of the other vehicles, with vertices representing lane-specific, time-varying, convex, collision-free regions and edges encoding dynamically feasible transitions. This yields a shortest-path problem in GCS for each best-response step,…
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Taxonomy
TopicsAutonomous Vehicle Technology and Safety · Robotic Path Planning Algorithms · Traffic control and management
