Convex Hull 3D Filtering with GPU Ray Tracing and Tensor Cores
Roberto Carrasco, Enzo Meneses, Hector Ferrada, Cristobal A. Navarro, Nancy Hitschfeld

TL;DR
This paper introduces a GPU-accelerated 3D convex hull filtering method using ray tracing and tensor cores, significantly speeding up computation while maintaining energy efficiency for complex geometric models.
Contribution
It presents a novel GPU-based preprocessing filter that accelerates convex hull computation by up to 200x and reduces energy consumption through parallel processing and efficient filtering.
Findings
Up to 200x speedup over CPU implementations.
Effective point filtering reduces computational workload.
Energy consumption remains controlled despite acceleration.
Abstract
In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including the convex hull, are subject to these challenges. A common approach to improve performance is scaling computational resources, which often results in higher energy consumption. Given the growing global concern regarding sustainable use of energy, this becomes a critical limitation. This work presents a 3D preprocessing filter for the convex hull algorithm using ray tracing and tensor core technologies. The filter builds a delimiter polyhedron based on Manhattan distances that discards points from the original set. The filter is evaluated on two point distributions: uniform and sphere. Experimental results show that the proposed filter, combined with…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
