Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes
Yin Wang, Zhiying Leng, Haitian Liu, Frederick W. B. Li, Mu Li, Xiaohui Liang

TL;DR
This paper introduces Dyn-HSI, a comprehensive cognitive architecture for virtual humans that interact dynamically with changing scenes, incorporating perception, memory, and control modules to improve motion realism and adaptability.
Contribution
The paper presents the first dynamic human-scene interaction model that integrates perception, memory, and diffusion-based control, along with a new dynamic benchmark dataset.
Findings
Outperforms existing methods in dynamic scene interaction quality
Enhances motion realism and generalization in virtual humans
Provides a new benchmark for dynamic human-scene interaction
Abstract
Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce Dyn-HSI, the first cognitive architecture for dynamic human-scene interaction, which endows virtual humans with three humanoid components. (1)Vision (human eyes): we equip the virtual human with a Dynamic Scene-Aware Navigation, which continuously perceives changes in the surrounding environment and adaptively predicts the next waypoint. (2)Memory (human brain): we equip the virtual human with a Hierarchical Experience Memory, which stores and updates experiential data accumulated during training. This allows the model to leverage prior knowledge during inference for context-aware motion priming, thereby enhancing both motion quality and generalization.…
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Taxonomy
TopicsHuman Motion and Animation · Multimodal Machine Learning Applications · Human Pose and Action Recognition
