It's Not Just a Phase: Creating Phase-Aligned Peripheral Metamers
Sophie Kerga{\ss}ner, Piotr Didyk

TL;DR
This paper introduces a phase-aligned peripheral metamers method that synthesizes high-frequency image details to improve perceived quality in foveated rendering, reducing rendering costs while maintaining visual fidelity.
Contribution
It presents a novel phase-aligned synthesis technique based on local image statistics to enhance peripheral image quality in immersive displays.
Findings
Significant reduction in rendering content needed.
Improved perceived image quality with minimal extra cost.
Effective phase alignment across space and frequencies.
Abstract
Novel display technologies can deliver high-quality images across a wide field of view, creating immersive experiences. While rendering for such devices is expensive, most of the content falls into peripheral vision, where human perception differs from that in the fovea. Consequently, it is critical to understand and leverage the limitations of visual perception to enable efficient rendering. A standard approach is to exploit the reduced sensitivity to spatial details in the periphery by reducing rendering resolution, so-called foveated rendering. While this strategy avoids rendering part of the content altogether, an alternative promising direction is to replace accurate and expensive rendering with inexpensive synthesis of content that is perceptually indistinguishable from the ground-truth image. In this paper, we propose such a method for the efficient generation of an image signal…
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Taxonomy
TopicsAdvanced Optical Imaging Technologies · Computer Graphics and Visualization Techniques · Image Enhancement Techniques
