LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction
Xinhui Liu, Can Wang, Lei Liu, Zhenghao Chen, Wei Jiang, Wei Wang, Dong Xu

TL;DR
This paper introduces StreamLoD-GS, a novel LoD-structured 3D Gaussian Splatting framework tailored for streaming free-viewpoint video, enabling high-quality, efficient, and low-storage 3D scene reconstruction from sparse inputs.
Contribution
The paper presents a new LoD-based Gaussian Splatting method with hierarchical optimization, dynamic/static content separation, and residual refinement for real-time streaming applications.
Findings
Achieves state-of-the-art quality and efficiency in SFVV reconstruction.
Reduces storage requirements significantly without quality loss.
Demonstrates robustness under sparse-view and bandwidth constraints.
Abstract
Free-Viewpoint Video (FVV) reconstruction enables photorealistic and interactive 3D scene visualization; however, real-time streaming is often bottlenecked by sparse-view inputs, prohibitive training costs, and bandwidth constraints. While recent 3D Gaussian Splatting (3DGS) has advanced FVV due to its superior rendering speed, Streaming Free-Viewpoint Video (SFVV) introduces additional demands for rapid optimization, high-fidelity reconstruction under sparse constraints, and minimal storage footprints. To bridge this gap, we propose StreamLoD-GS, an LoD-based Gaussian Splatting framework designed specifically for SFVV. Our approach integrates three core innovations: 1) an Anchor- and Octree-based LoD-structured 3DGS with a hierarchical Gaussian dropout technique to ensure efficient and stable optimization while maintaining high-quality rendering; 2) a GMM-based motion partitioning…
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Taxonomy
TopicsAdvanced Vision and Imaging · Video Coding and Compression Technologies · Advanced Image Processing Techniques
