Grasp-and-Lift: Executable 3D Hand-Object Interaction Reconstruction via Physics-in-the-Loop Optimization
Byeonggyeol Choi, Woojin Oh, Jongwoo Lim

TL;DR
This paper introduces a physics-in-the-loop optimization framework that refines 3D hand-object interaction trajectories from visual data into physically plausible motions, improving the realism and utility of manipulation datasets.
Contribution
It formulates a black-box optimization approach using CMA-ES and spline-based hand motion parameterization to generate physically valid hand-object interactions from visual trajectories.
Findings
Achieves lower pose errors compared to previous methods.
Recovers more accurate hand-object physical interactions.
Enables scalable generation of high-fidelity manipulation data.
Abstract
Dexterous hand manipulation increasingly relies on large-scale motion datasets with precise hand-object trajectory data. However, existing resources such as DexYCB and HO3D are primarily optimized for visual alignment but often yield physically implausible interactions when replayed in physics simulators, including penetration, missed contact, and unstable grasps. We propose a simulation-in-the-loop refinement framework that converts these visually aligned trajectories into physically executable ones. Our core contribution is to formulate this as a tractable black-box optimization problem. We parameterize the hand's motion using a low-dimensional, spline-based representation built on sparse temporal keyframes. This allows us to use a powerful gradient-free optimizer, CMA-ES, to treat the high-fidelity physics engine as a black-box objective function. Our method finds motions that…
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Taxonomy
TopicsHuman Motion and Animation · Robot Manipulation and Learning · Human Pose and Action Recognition
