Geometry-Grounded Gaussian Splatting
Baowen Zhang, Chenxing Jiang, Heng Li, Shaojie Shen, Ping Tan

TL;DR
This paper introduces a theoretically grounded approach to Gaussian Splatting that improves shape extraction and multi-view consistency by treating Gaussian primitives as stochastic solids, enabling high-quality geometry reconstruction.
Contribution
It provides a rigorous theoretical framework for geometry-grounded Gaussian Splatting, enhancing shape reconstruction and multi-view consistency over prior methods.
Findings
Achieves state-of-the-art shape reconstruction results.
Efficiently renders high-quality depth maps.
Outperforms existing Gaussian Splatting methods on public datasets.
Abstract
Gaussian Splatting (GS) has demonstrated impressive quality and efficiency in novel view synthesis. However, shape extraction from Gaussian primitives remains an open problem. Due to inadequate geometry parameterization and approximation, existing shape reconstruction methods suffer from poor multi-view consistency and are sensitive to floaters. In this paper, we present a rigorous theoretical derivation that establishes Gaussian primitives as a specific type of stochastic solids. This theoretical framework provides a principled foundation for Geometry-Grounded Gaussian Splatting by enabling the direct treatment of Gaussian primitives as explicit geometric representations. Using the volumetric nature of stochastic solids, our method efficiently renders high-quality depth maps for fine-grained geometry extraction. Experiments show that our method achieves the best shape reconstruction…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
