Advancing Structured Priors for Sparse-Voxel Surface Reconstruction
Ting-Hsun Chi, Chu-Rong Chen, Chi-Tun Hsu, Hsuan-Ting Lin, Sheng-Yu Huang, Cheng Sun, Yu-Chiang Frank Wang

TL;DR
This paper combines 3D Gaussian Splatting and sparse-voxel rasterization for improved surface reconstruction, introducing a novel voxel initialization and depth supervision to enhance accuracy and convergence speed.
Contribution
It presents a new voxel initialization method and depth supervision technique that leverage the strengths of both explicit representations for better surface reconstruction.
Findings
Improved geometric accuracy over prior methods
Enhanced fine-structure recovery and surface completeness
Maintained fast convergence in experiments
Abstract
Reconstructing accurate surfaces with radiance fields has progressed rapidly, yet two promising explicit representations, 3D Gaussian Splatting and sparse-voxel rasterization, exhibit complementary strengths and weaknesses. 3D Gaussian Splatting converges quickly and carries useful geometric priors, but surface fidelity is limited by its point-like parameterization. Sparse-voxel rasterization provides continuous opacity fields and crisp geometry, but its typical uniform dense-grid initialization slows convergence and underutilizes scene structure. We combine the advantages of both by introducing a voxel initialization method that places voxels at plausible locations and with appropriate levels of detail, yielding a strong starting point for per-scene optimization. To further enhance depth consistency without blurring edges, we propose refined depth geometry supervision that converts…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
