VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agents
Zirui Wang, Junyi Zhang, Jiaxin Ge, Long Lian, Letian Fu, Lisa Dunlap, Ken Goldberg, XuDong Wang, Ion Stoica, David M. Chan, Sewon Min, Joseph E. Gonzalez

TL;DR
VisGym introduces a comprehensive suite of 17 environments for evaluating and training vision-language models in complex, multi-step visual tasks, revealing their current limitations and potential pathways for improvement.
Contribution
The paper presents VisGym, a versatile benchmark suite with multi-step solvers for supervised finetuning, enabling systematic evaluation and advancement of multimodal agents in diverse visual interaction tasks.
Findings
Models perform poorly in interactive multi-step tasks, with success rates below 50%.
Long context windows are less effective than truncated histories for models.
Explicit goal signals and demonstrations improve model performance.
Abstract
Modern Vision-Language Models (VLMs) remain poorly characterized in multi-step visual interactions, particularly in how they integrate perception, memory, and action over long horizons. We introduce VisGym, a gymnasium of 17 environments for evaluating and training VLMs. The suite spans symbolic puzzles, real-image understanding, navigation, and manipulation, and provides flexible controls over difficulty, input representation, planning horizon, and feedback. We also provide multi-step solvers that generate structured demonstrations, enabling supervised finetuning. Our evaluations show that all frontier models struggle in interactive settings, achieving low success rates in both the easy (46.6%) and hard (26.0%) configurations. Our experiments reveal notable limitations: models struggle to effectively leverage long context, performing worse with an unbounded history than with truncated…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Social Robot Interaction and HRI · Generative Adversarial Networks and Image Synthesis
