GTA: Generative Traffic Agents for Simulating Realistic Mobility Behavior
Simon L\"ammer, Mark Colley, Patrick Ebel

TL;DR
GTA introduces a scalable, AI-driven simulation framework for realistic transportation behavior modeling, enabling urban planning insights without extensive data collection.
Contribution
The paper presents Generative Traffic Agents, a novel LLM-based approach for simulating large-scale, context-aware mobility choices using sociodemographic data.
Findings
Agents replicate modal split patterns by socioeconomic status
Simulation captures realistic activity schedules and mode choices
Systematic biases observed in trip length and mode preference
Abstract
People's transportation choices reflect complex trade-offs shaped by personal preferences, social norms, and technology acceptance. Predicting such behavior at scale is a critical challenge with major implications for urban planning and sustainable transport. Traditional methods use handcrafted assumptions and costly data collection, making them impractical for early-stage evaluations of new technologies or policies. We introduce Generative Traffic Agents (GTA) for simulating large-scale, context-sensitive transportation choices using LLM-powered, persona-based agents. GTA generates artificial populations from census-based sociodemographic data. It simulates activity schedules and mode choices, enabling scalable, human-like simulations without handcrafted rules. We evaluate GTA in Berlin-scale experiments, comparing simulation results against empirical data. While agents replicate…
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Taxonomy
TopicsTransportation and Mobility Innovations · Urban Transport and Accessibility · Human Mobility and Location-Based Analysis
