Scalable Board Expansion within a General Game System
Cl\'ementine Sacr\'e

TL;DR
This paper presents a dynamic board expansion mechanism within a General Game System, enabling automatic growth of game boards during play to reduce complexity and improve efficiency.
Contribution
It introduces a novel method for automatically expanding game boards in GGS, addressing inefficiencies of static oversized boards.
Findings
Reduces unnecessary complexity of static boards
Enables scalable and adaptive game environments
Improves efficiency of game simulations
Abstract
This thesis explores the use of a General Game System (GGS) to support the automatic expansion of game boards in boardless games. Traditional implementations of such games often rely on oversized static boards defined from the start, even though large portions of these boards may never be used during gameplay. This approach leads to unnecessary complexity. To address this issue, this thesis propose a dynamic board expansion mechanism in which the game board grows automatically during play.
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Interactive and Immersive Displays
