EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis
Sheng Miao, Sijin Li, Pan Wang, Dongfeng Bai, Bingbing Liu, Yue Wang, Andreas Geiger, Yiyi Liao

TL;DR
EvolSplat4D introduces a unified, feed-forward 4D scene synthesis framework that combines volume-based and pixel-based Gaussian predictions, achieving high-quality, consistent reconstructions of static and dynamic urban scenes efficiently.
Contribution
It presents a novel multi-branch approach that unifies volume-based and pixel-based Gaussian prediction for 4D scene synthesis, surpassing existing methods in accuracy and efficiency.
Findings
Outperforms state-of-the-art methods on multiple datasets.
Achieves superior static and dynamic scene reconstruction accuracy.
Ensures stable 4D reconstruction despite noisy motion priors.
Abstract
Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle to balance reconstruction time with quality. While state-of-the-art neural radiance fields and 3D Gaussian Splatting approaches achieve photorealism, they often rely on time-consuming per-scene optimization. Conversely, emerging feed-forward methods frequently adopt per-pixel Gaussian representations, which lead to 3D inconsistencies when aggregating multi-view predictions in complex, dynamic environments. We propose EvolSplat4D, a feed-forward framework that moves beyond existing per-pixel paradigms by unifying volume-based and pixel-based Gaussian prediction across three specialized branches. For close-range static regions, we predict consistent geometry of 3D Gaussians over multiple frames directly from a 3D feature volume, complemented by…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
