A Real-Time Error Prevention System for Gaze-Based Interaction in Virtual Reality Based on Anomaly Detection
Bj\"orn R. Severitt, Yannick Sauer, Nora Castner, Siegfried Wahl

TL;DR
This paper introduces a real-time error prevention system using anomaly detection to improve gaze-based interaction accuracy in VR, significantly reducing errors and enhancing user experience.
Contribution
The study presents a novel anomaly detection system (TCNAE) for gaze interaction that effectively prevents errors in real-time VR environments.
Findings
Error reduction of up to 95% in gaze-based selections
Positive user feedback on system effectiveness
Performance varies with gesture type and individual differences
Abstract
Gaze-based interaction enables intuitive, hands-free control in immersive environments, but remains susceptible to unintended inputs. We present a real-time error prevention system (EPS) that uses a temporal convolutional network autoencoder (TCNAE) to detect anomalies in gaze dynamics during selection tasks. In a visual search task in VR, 41 participants used three gaze-based methods - dwell time, gaze and head direction alignment, and nod - with and without EPS. The system reduced erroneous selections by up to 95% for dwell time and gaze and head, and was positively received by most users. Performance varied for nodding and between individuals, suggesting the need for adaptive systems. Objective metrics and subjective evaluations show that anomaly-based error prevention can improve gaze interfaces without disrupting interaction. These findings demonstrate the potential of…
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Taxonomy
TopicsGaze Tracking and Assistive Technology · Social Robot Interaction and HRI · Tactile and Sensory Interactions
