POTR: Post-Training 3DGS Compression
Bert Ramlot, Martijn Courteaux, Peter Lambert, Glenn Van Wallendael

TL;DR
POTR is a post-training compression method for 3D Gaussian Splatting that significantly reduces storage and accelerates inference without retraining, using novel pruning and lighting coefficient recomputation techniques.
Contribution
The paper introduces two novel post-training techniques for 3DGS compression: an efficient pruning method and a lighting coefficient recomputation approach, improving speed and storage.
Findings
Achieves 2-4x fewer splats with pruning
Demonstrates 1.5-2x faster inference
Outperforms existing post-training compression methods
Abstract
3D Gaussian Splatting (3DGS) has recently emerged as a promising contender to Neural Radiance Fields (NeRF) in 3D scene reconstruction and real-time novel view synthesis. 3DGS outperforms NeRF in training and inference speed but has substantially higher storage requirements. To remedy this downside, we propose POTR, a post-training 3DGS codec built on two novel techniques. First, POTR introduces a novel pruning approach that uses a modified 3DGS rasterizer to efficiently calculate every splat's individual removal effect simultaneously. This technique results in 2-4x fewer splats than other post-training pruning techniques and as a result also significantly accelerates inference with experiments demonstrating 1.5-2x faster inference than other compressed models. Second, we propose a novel method to recompute lighting coefficients, significantly reducing their entropy without using any…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
