HCVR Scene Generation: High Compatibility Virtual Reality Environment Generation for Extended Redirected Walking
Yiran Zhang, Xingpeng Sun, Aniket Bera

TL;DR
HCVR is a new framework that generates virtual environments optimized for redirected walking, significantly reducing physical collisions and improving layout quality by aligning virtual scenes with physical spaces using a novel compatibility metric and LLM-guided asset placement.
Contribution
The paper introduces HCVR, a novel scene generation framework that enhances physical-virtual space compatibility for RDW by employing a new metric and LLM-guided layout optimization.
Findings
22.78 times fewer physical collisions with HCVR scenes
35.89% reduction in ENI++ incompatibility score
12.5% higher user satisfaction on layout quality
Abstract
Natural walking enhances immersion in virtual environments (VEs), but physical space limitations and obstacles hinder exploration, especially in large virtual scenes. Redirected Walking (RDW) techniques mitigate this by subtly manipulating the virtual camera to guide users away from physical collisions within pre-defined VEs. However, RDW efficacy diminishes significantly when substantial geometric divergence exists between the physical and virtual environments, leading to unavoidable collisions. Existing scene generation methods primarily focus on object relationships or layout aesthetics, often neglecting the crucial aspect of physical compatibility required for effective RDW. To address this, we introduce HCVR (High Compatibility Virtual Reality Environment Generation), a novel framework that generates virtual scenes inherently optimized for alignment-based RDW controllers. HCVR…
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis · Robotic Path Planning Algorithms
