A simulation of urban incidents involving pedestrians and vehicles based on Weighted A*
Edgar Gonzalez Fernandez

TL;DR
This paper introduces a multiagent simulation framework for urban incidents involving pedestrians and vehicles, utilizing weighted A* algorithms to model decision-making and interactions in a detailed 2D environment.
Contribution
It presents a novel multiagent simulation model incorporating weighted A* pathfinding to analyze urban traffic incidents and safety under various conditions.
Findings
Higher obstacle density increases collision risk.
Traffic control mechanisms improve safety and efficiency.
Behavioral deviations impact collision likelihood and travel times.
Abstract
This document presents a comprehensive simulation framework designed to model urban incidents involving pedestrians and vehicles. Using a multiagent systems approach, two types of agents (pedestrians and vehicles) are introduced within a 2D grid based urban environment. The environment encodes streets, sidewalks, buildings, zebra crossings, and obstacles such as potholes and infrastructure elements. Each agent employs a weighted A* algorithm for pathfinding, allowing for variation in decision making behavior such as reckless movement or strict rule-following. The model aims to simulate interactions, assess risk of collisions, and evaluate efficiency under varying environmental and behavioral conditions. Experimental results explore how factors like obstacle density, presence of traffic control mechanisms, and behavioral deviations affect safety and travel efficiency.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEvacuation and Crowd Dynamics · Traffic control and management · Transportation Safety and Impact Analysis
