Generalizable and Animatable 3D Full-Head Gaussian Avatar from a Single Image
Shuling Zhao, Dan Xu

TL;DR
This paper introduces a novel framework for creating realistic, animatable 3D full-head avatars from a single image, enabling real-time rendering and animation with high fidelity by leveraging Gaussian primitives and 3D priors.
Contribution
The work presents a new one-shot 3D full-head avatar reconstruction method using Gaussian primitives and 3D GAN priors, achieving real-time animation and high-quality modeling.
Findings
Effective 3D full-head modeling from a single image
Real-time animation and rendering capabilities
Improved realism of 3D talking avatars
Abstract
Building 3D animatable head avatars from a single image is an important yet challenging problem. Existing methods generally collapse under large camera pose variations, compromising the realism of 3D avatars. In this work, we propose a new framework to tackle the novel setting of one-shot 3D full-head animatable avatar reconstruction in a single feed-forward pass, enabling real-time animation and simultaneous 360 rendering views. To facilitate efficient animation control, we model 3D head avatars with Gaussian primitives embedded on the surface of a parametric face model within the UV space. To obtain knowledge of full-head geometry and textures, we leverage rich 3D full-head priors within a pretrained 3D generative adversarial network (GAN) for global full-head feature extraction and multi-view supervision. To increase the fidelity of the 3D reconstruction of the input image,…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Face recognition and analysis · 3D Shape Modeling and Analysis
