The Origin of the Inaccessible Game
Neil D. Lawrence

TL;DR
This paper explores the origin of the inaccessible game within an information-geometric framework, replacing Shannon with von Neumann entropy to define a well-structured origin state and analyzing the constrained dynamics and entropy evolution.
Contribution
It introduces a von Neumann entropy-based approach to define the game's origin, revealing geometric conditions and dynamics that were not accessible with classical Shannon entropy.
Findings
The origin state is a globally pure state with maximally mixed marginals.
The constrained dynamics decompose into dissipative and reversible components.
Entropy time provides a finite measure of approach to the boundary in the state space.
Abstract
The inaccessible game is an information-geometric framework where dynamics of information loss emerge from maximum entropy production under marginal-entropy conservation. We study the game's starting state, the origin. Classical Shannon entropy forbids a representation with zero joint entropy and positive marginal entropies: non-negativity of conditional entropy rules this out. Replacing Shannon with von Neumann entropy within the Baez Fritz Leinster Parzygnat categorical framework removes this obstruction and admits a well-defined origin: a globally pure state with maximally mixed marginals, selected up to local-unitary equivalence. At this LME origin, marginal-entropy conservation becomes a second-order geometric condition. Because the marginal-entropy sum is saturated termwise, the constraint gradient vanishes and first-order tangency is vacuous; admissible directions are selected…
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Taxonomy
TopicsAdvanced Thermodynamics and Statistical Mechanics · Control and Stability of Dynamical Systems · Statistical Mechanics and Entropy
