Press Start to Charge: Videogaming the Online Centralized Charging Scheduling Problem
Alireza Ghahtarani, Martin Cousineau, Amir-massoud Farahmand, Jorge E. Mendoza

TL;DR
This paper introduces a gamified learning approach for real-time EV charging scheduling that improves load balancing and reduces costs, outperforming traditional heuristics and supervised methods.
Contribution
It presents a novel gamification-based modeling and learning framework for online EV charging, with theoretical benefits and practical cost savings demonstrated in a real-world case study.
Findings
Gamification reduces model complexity and improves generalization.
The DAgger-trained image-to-movement model outperforms baselines.
Operational savings amount to tens of millions annually in a real case.
Abstract
We study the online centralized charging scheduling problem (OCCSP). In this problem, a central authority must decide, in real time, when to charge dynamically arriving electric vehicles (EVs), subject to capacity limits, with the objective of balancing load across a finite planning horizon. To solve the problem, we first gamify it; that is, we model it as a game where charging blocks are placed within temporal and capacity constraints on a grid. We design heuristic policies, train learning agents with expert demonstrations, and improve them using Dataset Aggregation (DAgger). From a theoretical standpoint, we show that gamification reduces model complexity and yields tighter generalization bounds than vector-based formulations. Experiments across multiple EV arrival patterns confirm that gamified learning enhances load balancing. In particular, the image-to-movement model trained with…
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Taxonomy
TopicsElectric Vehicles and Infrastructure · Transportation and Mobility Innovations · Smart Grid Energy Management
