AFLL: Real-time Load Stabilization for MMO Game Servers Based on Circular Causality Learning
Shinsuk Kang, Youngjae Kim

TL;DR
AFLL is a real-time load stabilization system for MMO game servers that uses circular causality learning to adaptively throttle messages, significantly reducing server load while maintaining gameplay quality.
Contribution
This paper introduces AFLL, a novel real-time causal learning approach that dynamically adjusts message priorities to prevent overload in MMO servers.
Findings
Reduced CPU time by 48.3% on average
Lowered peak CPU time by 51.7%
Achieved zero learning overhead with high reproducibility
Abstract
Massively Multiplayer Online (MMO) game servers must handle thousands of simultaneous players while maintaining sub-100ms response times. When server load exceeds capacity, traditional approaches either uniformly throttle all message types regardless of importance (damaging gameplay) or apply fixed heuristic rules that fail to adapt to dynamic workloads. This paper presents AFLL (Adaptive Feedback Loop Learning), a real-time load stabilization system that learns the causal relationship between outgoing server messages and subsequent incoming client requests. AFLL employs backpropagation to continuously adjust message type weights, enabling predictive throttling that blocks low-priority messages before overload occurs while guaranteeing critical message delivery. Through controlled experiments with 1,000 concurrent players, AFLL reduced average CPU time by 48.3% (13.2ms to 6.8ms), peak…
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Taxonomy
TopicsPeer-to-Peer Network Technologies · Opportunistic and Delay-Tolerant Networks · Software System Performance and Reliability
