SurfSLAM: Sim-to-Real Underwater Stereo Reconstruction For Real-Time SLAM
Onur Bagoren, Seth Isaacson, Sacchin Sundar, Yung-Ching Sun, Anja Sheppard, Haoyu Ma, Abrar Shariff, Ram Vasudevan, Katherine A. Skinner

TL;DR
This paper introduces SurfSLAM, a real-time underwater SLAM system that uses a novel sim-to-real training approach for stereo depth estimation, overcoming underwater imaging challenges and enabling accurate mapping of complex shipwrecks.
Contribution
It presents a new framework for sim-to-real training of underwater stereo disparity networks and integrates this into a real-time SLAM system with a new underwater dataset.
Findings
Improved stereo depth estimation in underwater environments.
Enhanced accuracy in underwater SLAM and 3D reconstruction.
Validated on a new challenging shipwreck dataset.
Abstract
Localization and mapping are core perceptual capabilities for underwater robots. Stereo cameras provide a low-cost means of directly estimating metric depth to support these tasks. However, despite recent advances in stereo depth estimation on land, computing depth from image pairs in underwater scenes remains challenging. In underwater environments, images are degraded by light attenuation, visual artifacts, and dynamic lighting conditions. Furthermore, real-world underwater scenes frequently lack rich texture useful for stereo depth estimation and 3D reconstruction. As a result, stereo estimation networks trained on in-air data cannot transfer directly to the underwater domain. In addition, there is a lack of real-world underwater stereo datasets for supervised training of neural networks. Poor underwater depth estimation is compounded in stereo-based Simultaneous Localization and…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Vision and Imaging · Image Enhancement Techniques
