EditEmoTalk: Controllable Speech-Driven 3D Facial Animation with Continuous Expression Editing
Diqiong Jiang, Kai Zhu, Dan Song, Jian Chang, Chenglizhao Chen, Zhenyu Wu

TL;DR
EditEmoTalk is a novel framework for speech-driven 3D facial animation that allows for continuous and fine-grained emotional control, improving expressiveness and realism in facial motion synthesis.
Contribution
It introduces a boundary-aware semantic embedding and an emotional consistency loss for smooth, controllable, and faithful emotional expression in speech-driven facial animation.
Findings
Achieves superior controllability and expressiveness
Maintains accurate lip synchronization
Demonstrates strong generalization in experiments
Abstract
Speech-driven 3D facial animation aims to generate realistic and expressive facial motions directly from audio. While recent methods achieve high-quality lip synchronization, they often rely on discrete emotion categories, limiting continuous and fine-grained emotional control. We present EditEmoTalk, a controllable speech-driven 3D facial animation framework with continuous emotion editing. The key idea is a boundary-aware semantic embedding that learns the normal directions of inter-emotion decision boundaries, enabling a continuous expression manifold for smooth emotion manipulation. Moreover, we introduce an emotional consistency loss that enforces semantic alignment between the generated motion dynamics and the target emotion embedding through a mapping network, ensuring faithful emotional expression. Extensive experiments demonstrate that EditEmoTalk achieves superior…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsFace recognition and analysis · Speech and Audio Processing · Generative Adversarial Networks and Image Synthesis
