Modeling conflicting incentives in engineering senior capstone projects: A multi-player game theory approach
Richard Q. Blackwell, Eman Hammad, Congrui Jin, Jisoo Park, and Albert E. Patterson

TL;DR
This paper introduces a game-theoretic model of engineering capstone projects involving students, faculty, and sponsors to analyze incentive conflicts, strategic behaviors, and policy impacts on project outcomes.
Contribution
It develops a formal Bayesian game framework capturing stakeholder incentives and strategic interactions, providing insights into policy effects and potential failure modes in capstone projects.
Findings
Identifies stable equilibrium regimes like cooperation and exploitation.
Shows how institutional policies influence stakeholder behavior.
Provides a basis for reasoning about incentive design and policy tradeoffs.
Abstract
University engineering capstone projects involve sustained interaction among students, faculty, and industry sponsors whose objectives are only partially aligned. While capstones are widely used in engineering education, existing analyses typically treat stakeholder behavior informally or descriptively, leaving incentive conflicts, information asymmetries, and strategic dependencies underexplored. This paper develops a formal game-theoretic framework that models capstone projects as a sequential Bayesian game involving three players: the university, the industry sponsor, and the student team. The framework is intended as an analytical and explanatory tool for understanding how institutional policy choices, such as grading structures, intellectual property rules, and sponsor engagement expectations, shape stakeholder behavior and project outcomes, rather than as a calibrated or…
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Taxonomy
TopicsInnovative Teaching Methodologies in Social Sciences · Innovations in Educational Methods · Higher Education Research Studies
