A$^2$TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation
Sheng-Chi Hsu, Ting-Yu Yen, Shih-Hsuan Hung, Hung-Kuo Chu

TL;DR
This paper introduces A$^2$TG, an adaptive anisotropic textured Gaussian representation that improves 3D scene rendering efficiency by allocating textures non-uniformly based on scene details, reducing memory use and enhancing quality.
Contribution
It proposes a novel adaptive anisotropic textured Gaussian model that dynamically allocates texture resolution and aspect ratio, improving efficiency and visual fidelity over fixed-texture methods.
Findings
Reduces memory consumption compared to fixed-texture approaches.
Achieves comparable or better rendering quality on benchmark datasets.
Demonstrates significant efficiency gains in 3D scene representation.
Abstract
Gaussian Splatting has emerged as a powerful representation for high-quality, real-time 3D scene rendering. While recent works extend Gaussians with learnable textures to enrich visual appearance, existing approaches allocate a fixed square texture per primitive, leading to inefficient memory usage and limited adaptability to scene variability. In this paper, we introduce adaptive anisotropic textured Gaussians (ATG), a novel representation that generalizes textured Gaussians by equipping each primitive with an anisotropic texture. Our method employs a gradient-guided adaptive rule to jointly determine texture resolution and aspect ratio, enabling non-uniform, detail-aware allocation that aligns with the anisotropic nature of Gaussian splats. This design significantly improves texture efficiency, reducing memory consumption while enhancing image quality. Experiments on multiple…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
