Token positional games
Guillaume Bagan, Quentin Deschamps, Florian Galliot, Mirjana Mikala\v{c}ki, Nacim Oijid

TL;DR
This paper introduces and analyzes token positional games, a generalization of classical Maker-Breaker positional games where players have limited tokens, exploring winning strategies, token requirements, and computational complexity.
Contribution
It initiates the study of token positional games, determining minimal token counts for Maker's winning strategies and analyzing computational complexity for various game variants.
Findings
For k-uniform hypergraphs, minimal tokens for Maker are k when k∈{2,3}
Minimal tokens can grow to Ω(n) for k≥4
Polynomial-time algorithm for single-token Breaker case
Abstract
The classical Maker-Breaker positional game is played on a board which is a hypergraph , with two players, Maker and Breaker, alternately claiming vertices of until all the vertices are claimed. When the game ends, Maker wins if she has claimed all the vertices of some edge of ; otherwise, Breaker wins. Playing this game in real life can be done by placing tokens on the vertices of the board. In this paper, we study the unfortunate case in which one or both players do not have enough tokens to cover all the vertices and, as such, will have to move their tokens around at some point instead of placing new ones. There may be a bias, in that Maker and Breaker do not necessarily have the same amount of tokens. The present paper initiates the study of this generalization of positional games, called token positional games. A particularly interesting case…
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Taxonomy
TopicsArtificial Intelligence in Games · Complexity and Algorithms in Graphs · Limits and Structures in Graph Theory
