
TL;DR
This paper explores the rising role of AI in entertainment, highlighting its societal impacts, the need for new evaluation frameworks, and proposing 'thick entertainment' to assess cultural benefits beyond harm reduction.
Contribution
It introduces the concept of 'thick entertainment' as a new framework for evaluating AI-generated cultural content, emphasizing social and identity-related benefits.
Findings
AI is widely adopted for entertainment, especially among youth.
Current evaluation practices focus mainly on harms, neglecting cultural benefits.
Entertainment will become a key revenue source for AI companies.
Abstract
Generative AI systems are predominantly designed, evaluated, and marketed as intelligent systems which will benefit society by augmenting or automating human cognitive labor, promising to increase personal, corporate, and macroeconomic productivity. But this mainstream narrative about what AI is and what it can do is in tension with another emerging use case: entertainment. We argue that the field of AI is unprepared to measure or respond to how the proliferation of entertaining AI-generated content will impact society. Emerging data suggest AI is already widely adopted for entertainment purposes -- especially by young people -- and represents a large potential source of revenue. We contend that entertainment will become a primary business model for major AI corporations seeking returns on massive infrastructure investments; this will exert a powerful influence on the technology these…
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Taxonomy
TopicsEthics and Social Impacts of AI · Computational and Text Analysis Methods · Innovation, Sustainability, Human-Machine Systems
