Scoping Review: Mental Health XR Games at ISMAR, IEEEVR, & TVCG
Cassidy R. Nelson

TL;DR
This paper reviews the current state of XR serious games for mental health within the ISMAR, IEEEVR, and TVCG communities, highlighting their underexplored nature and suggesting future research directions.
Contribution
It provides a comprehensive scoping review of XR mental health games, analyzing six key studies and identifying gaps in the current literature for future exploration.
Findings
XR mental health serious games are largely underexplored.
Six representative XR mental health games are analyzed.
The review highlights the need for more research in this domain.
Abstract
Extended reality serious games for mental health are a promising research avenue to address the accessibility gap in mental health treatment by bringing therapy to patients in their homes, offering highly adaptable and immersive yet safe therapy opportunities, and increasing motivation and engagement with therapeutic exercises. However, the sensitive use case of mental health demands thoughtful integration with mental health concepts and a comprehensive understanding of prior literature. This paper presents a scoping literature review of the ISMAR, IEEEVR, and TVCG communities to assess the contributions of the XR community to the mental health serious game domain and explore potential weaknesses and strengths for future work by XR researchers. To this end, this review identified 204 possibly relevant articles in the XR community and fully evaluated 6 XR serious games for mental health.…
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Taxonomy
TopicsDigital Mental Health Interventions · Educational Games and Gamification · Virtual Reality Applications and Impacts
