A High-Speed CGH Calculation Method for Mirror Images on B\'ezier Surfaces using Optical Path Length Minimization
Kodai Ono, Seok Kang, Yuji Sakamoto

TL;DR
This paper introduces a fast, efficient method for calculating mirror reflections on Bezier surfaces in CGH by minimizing optical path length, enabling realistic rendering of multiple reflections with reduced computation time.
Contribution
It presents a novel Fermat's principle-based calculation method using Newton's optimization to improve speed and capability over traditional Bézier clipping techniques.
Findings
Significantly faster computation compared to previous methods.
Enables rendering of multiple mirror reflections.
Demonstrates practical effectiveness through experimental results.
Abstract
Rendering reflections in curved mirrors is crucial for enhancing the realism in computer-generated hologram (CGH), yet it poses a fundamental challenge due to the unique computational principles of CGH. Conventional methods using B\'ezier clipping are computationally prohibitive, and a previously proposed mirror surface subdivision method suffered from the computation time increasing with mirror curvature. To address these limitations, this paper proposes a novel calculation method based on Fermat's principle that directly and efficiently determines the reflection point by minimizing the optical path length from a point light source to a hologram pixel via the mirror surface, using Newton's method for optimization. Experimental results demonstrate that this method significantly reduces computation time compared to previous approaches. Furthermore, it enables the rendering of multiple…
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Taxonomy
TopicsAdvanced Optical Imaging Technologies · Interactive and Immersive Displays · Photorefractive and Nonlinear Optics
