Semantic Enrichment of CAD-Based Industrial Environments via Scene Graphs for Simulation and Reasoning
Nathan Pascal Walus, Ranulfo Bezerra, Shotaro Kojima, Tsige Tadesse Alemayoh, Satoshi Tadokoro, Kazunori Ohno

TL;DR
This paper presents an offline method to generate detailed 3D scene graphs from CAD models, enriching them with semantic, relational, and functional information for improved simulation and reasoning in industrial environments.
Contribution
It introduces a novel approach using a Large Vision-Language Model to create semantic-enriched scene graphs from CAD files, enabling advanced robot training and high-level scene understanding.
Findings
Quantitative semantic label accuracy results
Qualitative scene graph representations of pipe structures
Identification of functional relations in industrial environments
Abstract
Utilizing functional elements in an industrial environment, such as displays and interactive valves, provide effective possibilities for robot training. When preparing simulations for robots or applications that involve high-level scene understanding, the simulation environment must be equally detailed. Although CAD files for such environments deliver an exact description of the geometry and visuals, they usually lack semantic, relational and functional information, thus limiting the simulation and training possibilities. A 3D scene graph can organize semantic, spatial and functional information by enriching the environment through a Large Vision-Language Model (LVLM). In this paper we present an offline approach to creating detailed 3D scene graphs from CAD environments. This will serve as a foundation to include the relations of functional and actionable elements, which then can be…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Manufacturing Process and Optimization · Model-Driven Software Engineering Techniques
