Introducing the Physics of Complex Systems through Videogames
Alessio Focardi, Franco Bagnoli, Andrea Guazzini, Giorgio Gronchi

TL;DR
This study explores using videogames as an engaging educational tool to teach complex physics topics like phase transitions and synchronization to high school students, aiming to improve motivation and understanding.
Contribution
It introduces a novel pedagogical approach by integrating specially designed videogames to communicate complex scientific concepts in secondary education.
Findings
Students showed increased engagement and motivation.
Videogames facilitated better understanding of complex physics topics.
Positive feedback on enjoyment and perceived learning effectiveness.
Abstract
The purpose of this work is to explore a teaching methodology aimed at communicating topics and subjects not typically studied and analyzed in the (Italian) secondary school. We focused specifically on the use of videogames as a recreational and educational tool, grounding our approach in a broadened conceptual view in which engagement and attentional allocation interact with motivational and affective components of play. Within this perspective, the playful format is considered not only to enhance motivation and enjoyment, but also to attenuate learners' counter-arguing tendencies when confronted with unfamiliar or abstract material. Building on this framework, we developed or adapted several videogames whose central scientific topics are phase transitions, sensitivity to initial conditions, and synchronization. We had a certain number of high school students playing the games, and we…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEducational Games and Gamification · Flow Experience in Various Fields · Digital Games and Media
